<Megabytes>
The memory threshold in MB. Set to 0 to disable.
0If configured, the server will shut down after a game ends when its memory usage exceeds this value in megabytes. This does not restrict memory while the game is running; it only triggers shutdown at match end if the threshold is surpassed. Use 0 to disable.
These are the parameters sv_memlimit uses. Required arguments must be provided for the command to work.
The memory threshold in MB. Set to 0 to disable.
0Interactive command builder that generates a valid sv_memlimit command for in-game use.
sv_memlimit 0Learn more about how to use sv_memlimit effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.