<Amount>
The amount of damage players must inflict at the start of a round to be kicked.
50This command defines the damage amount players must inflict at round start (by default within 5 seconds of start, adjustable with mp_spawnprotectiontime) before they are kicked. The default damage amount is 50.
These are the parameters mp_td_spawndmgthreshold uses. Required arguments must be provided for the command to work.
The amount of damage players must inflict at the start of a round to be kicked.
50Interactive command builder that generates a valid mp_td_spawndmgthreshold command for in-game use.
mp_td_spawndmgthreshold 50Learn more about how to use mp_td_spawndmgthreshold effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.