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sv_memlimit<Megabytes>
If configured, the server will shut down after a game ends when its memory usage exceeds this value in megabytes. This does not restrict memory while the game is running; it only triggers shutdown at match end if the threshold is surpassed. Use 0 to disable.
Fixes issues with pure calcdelta when recipient changes occur so field modifications are detected even if values return to prior states; setting this to 2 turns on detailed change logging.
When set to 1 the server can be paused; the default is 0 (not pausable). If pausable, users may type \"pause\" or \"unpause\" in the console to pause or resume the match.