healthshot_healthboost_time<Seconds>
This command specifies, in seconds, how long a player receives the healthboost after consuming a healthshot; it also determines how long the damage and speed multipliers remain active.
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This command specifies, in seconds, how long a player receives the healthboost after consuming a healthshot; it also determines how long the damage and speed multipliers remain active.
Use this command to enable hostage AI debug information. Default is 0 (disabled).
When set to 1 this command causes hostages to be silent, preventing any noises or scripted response lines.
Reduces the game's simulation rate by a set increment, causing all in-game activity to slow down.
Increases the game's timescale by one increment, altering the game's speed; marked as a cheat command so it is typically usable only in non-competitive modes with cheats enabled.
Adjusts the spawn timing intervals for each child of molotv and incendiary grenades.
Sets the maximum depth for child spawn counts in molotov and incendiary grenades.
This playful console setting lets you adjust how much damage molotov and incendiary grenades deal. With cheats enabled you can set it to extremely large or extremely small values.
This command attempts to diagnose problems that may affect molotov and incendiary grenades. If you encounter issues with them in your game use this command.
This command adjusts the minimum spacing between dlights in the flame animation for molotov and incendiary grenades. You can observe this as a row of linked lasers over the flames when changing the value.
This console command modifies the duration that fires from molotov and incendiary grenades burn, letting you make them very short lived or last for a long time.
This console command modifies the spacing between individual flame spawns produced by molotov and incendiary grenades.
Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.
sv_cheats 1) and press Enter to execute it.