mp_dm_kill_base_score<Base Score>
This command establishes the base score awarded for killing a player in deathmatch. Less expensive, weaker weapons add 1 or 2 points to this base.
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This command establishes the base score awarded for killing a player in deathmatch. Less expensive, weaker weapons add 1 or 2 points to this base.
Use this console command to activate team deathmatch visual elements and scoring.
This command defines how many team points you receive in team deathmatch for a kill made with a bonus weapon.
This command determines how many team points are awarded for collecting dog tags in team deathmatch.
This command chooses the number of points your team receives for each kill in team deathmatch.
This command sets the maximum interval between bonus periods. A random duration between this value and mp_dm_time_between_bonus_min will be selected.
This command specifies the minimum interval between bonus periods. A random duration between this value and mp_dm_time_between_bonus_max will be chosen.
This command controls whether dogtags should despawn (vanish) when the person who won them dies.
Sets the number of seconds dogtags remain on the ground before they automatically despawn (vanish).
Determines which players are permitted to pick up dogtags on the floor during team deathmatch.
When set to 1 this command lets players drop grenades they are carrying. Default is 0 in all gamemodes except Danger Zone.
If set to 1 this command allows players to drop their knives (default 0 means knives cannot be dropped). Running is faster without a knife than with one.
Follow this step-by-step guide to apply console commands to your game and customize your CS2 experience.
sv_cheats 1) and press Enter to execute it.