cl_ent_text_no_name_really_i_mean_it<0 / 1>
Switches the rendering of entity names within debug text overlays; mainly intended for debugging.
Applies boneflag smearing across a model as a debugging aid to ensure bone flag consistency; it is performance intensive and flagged as a cheat so it only runs on servers with cheats enabled.
These are the parameters cl_skeleton_instance_smear_boneflags uses when it is ran. Required arguments must be provided.
Enable or disable smearing of boneflags across the model.
This interactive command builder generates a valid cl_skeleton_instance_smear_boneflags command for in-game use. Fill all required fields.
cl_skeleton_instance_smear_boneflags 0Learn more about how to use the cl_skeleton_instance_smear_boneflags effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.