cl_ent_text_no_name_really_i_mean_it<0 / 1>
Switches the rendering of entity names within debug text overlays; mainly intended for debugging.
Controls weapon selection behavior in inventory radial menus: when active, highlighting picks a weapon instantly; when inactive, selection occurs only after leaving the menu.
These are the parameters cl_inventory_radial_immediate_select uses when it is ran. Required arguments must be provided.
Specifies if radial menu weapons are chosen immediately on highlight (1) or only after exiting the menu (0).
This interactive command builder generates a valid cl_inventory_radial_immediate_select command for in-game use. Fill all required fields.
cl_inventory_radial_immediate_select 1Learn more about how to use the cl_inventory_radial_immediate_select effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.