cl_ent_messages<0 / 1>
Toggles display of input and output messages for the specified entities in Counter-Strike 2, when enabled it shows the entity name and any messages it sends or receives to assist in debugging entity behavior.
This command displays the skeletons of selected in-game entities, mainly for debugging and to analyze animations and interactions.
These are the parameters cl_ent_skeleton uses when it is ran. Required arguments must be provided.
Toggle display of entity skeletons on or off.
This interactive command builder generates a valid cl_ent_skeleton command for in-game use. Fill all required fields.
cl_ent_skeleton 0Learn more about how to use the cl_ent_skeleton effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.