<0 / 1>
Set to 1 to make physics entities stop at collisions or 0 to allow them to continue.
0Controls whether physics-driven entities should halt when colliding with something; primarily a debugging feature that needs cheats enabled.
These are the parameters cl_phys_stop_at_collision uses. Required arguments must be provided for the command to work.
Set to 1 to make physics entities stop at collisions or 0 to allow them to continue.
0Interactive command builder that generates a valid cl_phys_stop_at_collision command for in-game use.
cl_phys_stop_at_collision 0Learn more about how to use cl_phys_stop_at_collision effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.