cl_phys_stop_at_collision Command

Controls whether physics-driven entities should halt when colliding with something; primarily a debugging feature that needs cheats enabled.

Game
CS2 Only
Scope
Local
Cheats
Required

Command Arguments

These are the parameters cl_phys_stop_at_collision uses. Required arguments must be provided for the command to work.

<0 / 1>

BoolRequired

Set to 1 to make physics entities stop at collisions or 0 to allow them to continue.

Default: 0

Command Builder

Interactive command builder that generates a valid cl_phys_stop_at_collision command for in-game use.

All required arguments filled!

Generated Command

cl_phys_stop_at_collision 0

Command Information

Learn more about how to use cl_phys_stop_at_collision effectively.

Argument Data Types

Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.

Required Arguments

Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.

Command Scope

Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.

Cheats Required

Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.