cl_ent_vcollide_wireframe Command

Toggles an entity's interpolated vcollide wireframe visibility, useful for map debugging or inspecting collision calculation; requires a cheat-enabled server.

Game
CS2 Only
Scope
Local
Cheats
Required

Command Arguments

These are the parameters cl_ent_vcollide_wireframe uses. Required arguments must be provided for the command to work.

<0 / 1>

BoolRequired

Toggles the wireframe visibility.

Default: cmd

Command Builder

Interactive command builder that generates a valid cl_ent_vcollide_wireframe command for in-game use.

All required arguments filled!

Generated Command

cl_ent_vcollide_wireframe 0

Command Information

Learn more about how to use cl_ent_vcollide_wireframe effectively.

Argument Data Types

Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.

Required Arguments

Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.

Command Scope

Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.

Cheats Required

Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.