cl_player_ping_mute<0 / 1>
This setting toggles whether sound plays when players use the ping system so that pings generate an audible cue when enabled.
When enabled with 1 this command mutes voice and text from all opposing players. The default setting is 0.
These are the parameters cl_mute_enemy_team uses when it is ran. Required arguments must be provided.
Choose 0 to keep enemy communications audible and 1 to silence the enemy team.
This interactive command builder generates a valid cl_mute_enemy_team command for in-game use. Fill all required fields.
cl_mute_enemy_team 0Learn more about how to use the cl_mute_enemy_team effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.