cl_ent_joints<0 / 1>

Shows an entity's joint names and axes, used for debugging and especially useful for developers or creators working with model animations in the game.

GameCS2 Only
ScopeLocal
CheatsRequired

Arguments

These are the parameters cl_ent_joints uses when it is ran. Required arguments must be provided.

<0 / 1>

BoolRequired

Set whether to enable or disable displaying joint names and axes.

Default: cmd

Command Builder

This interactive command builder generates a valid cl_ent_joints command for in-game use. Fill all required fields.

All required arguments filled!

Output Command

cl_ent_joints 0

Command Information

Learn more about how to use the cl_ent_joints effectively.

Argument Data Types

Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.

Required Arguments

Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.

Command Scope

Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.

Cheats Required

Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.