cl_ent_hitbox<0 / 1>
Displays hitboxes for specified entities in the game, typically used for debugging to help players and developers visualize regions that can register hits.
Shows an entity's joint names and axes, used for debugging and especially useful for developers or creators working with model animations in the game.
These are the parameters cl_ent_joints uses when it is ran. Required arguments must be provided.
Set whether to enable or disable displaying joint names and axes.
This interactive command builder generates a valid cl_ent_joints command for in-game use. Fill all required fields.
cl_ent_joints 0Learn more about how to use the cl_ent_joints effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.