cl_ent_text_sticky_add<Entity ID>
Adds the given entity(ies) to the list that displays textual debug information above them in-game, useful for developers and map testers.
This command turns on or off recording of animation graph replay for given entities, useful for troubleshooting animation problems.
These are the parameters cl_ent_animgraph_record uses when it is ran. Required arguments must be provided.
Specifies the ID of the entity whose animation graph replay should be recorded.
This interactive command builder generates a valid cl_ent_animgraph_record command for in-game use. Fill all required fields.
cl_ent_animgraph_record cmdLearn more about how to use the cl_ent_animgraph_record effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.