cl_eye_occlusion_debug<0 / 1>
Turns on or off the eye occlusion debug mode, helping developers see how visibility and eye contact between characters are computed.
Enables debug drawing of animation graphs for specified entities, aiding developers and modders in diagnosing or visualizing animations.
These are the parameters cl_ent_animgraph_debug uses when it is ran. Required arguments must be provided.
Argument that turns debug drawing of entity animation graphs on or off.
This interactive command builder generates a valid cl_ent_animgraph_debug command for in-game use. Fill all required fields.
cl_ent_animgraph_debug 0Learn more about how to use the cl_ent_animgraph_debug effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.