cl_player_ragdolls_collide<0 / 1>
Specifies if player ragdolls are allowed to collide with one another when enabled.
When set to 1 this option enables player proximity debugging. Default is 0 (disabled).
These are the parameters cl_player_proximity_debug uses when it is ran. Required arguments must be provided.
Use 0 to disable player proximity debugging and 1 to enable player proximity debug information.
This interactive command builder generates a valid cl_player_proximity_debug command for in-game use. Fill all required fields.
cl_player_proximity_debug 0Learn more about how to use the cl_player_proximity_debug effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.