cl_ent_animgraph_debug<0 / 1>
Enables debug drawing of animation graphs for specified entities, aiding developers and modders in diagnosing or visualizing animations.
Turns on or off the eye occlusion debug mode, helping developers see how visibility and eye contact between characters are computed.
These are the parameters cl_eye_occlusion_debug uses when it is ran. Required arguments must be provided.
Determines if the eye occlusion debug feature is active or inactive.
This interactive command builder generates a valid cl_eye_occlusion_debug command for in-game use. Fill all required fields.
cl_eye_occlusion_debug 0Learn more about how to use the cl_eye_occlusion_debug effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.