<Time>
The length in seconds to store the data.
60Specifies the number of seconds the game server retains data for disconnected players. This information is mainly used for scoreboard purposes.
These are the parameters sv_disconnected_player_data_hold_time uses. Required arguments must be provided for the command to work.
The length in seconds to store the data.
60Interactive command builder that generates a valid sv_disconnected_player_data_hold_time command for in-game use.
sv_disconnected_player_data_hold_time 60Learn more about how to use sv_disconnected_player_data_hold_time effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.