sv_disconnected_player_data_hold_time Command

Specifies the number of seconds the game server retains data for disconnected players. This information is mainly used for scoreboard purposes.

Category
Server
Game
CS2 Only
Scope
Global
Cheats
Not Required

Command Arguments

These are the parameters sv_disconnected_player_data_hold_time uses. Required arguments must be provided for the command to work.

<Time>

StringRequired

The length in seconds to store the data.

Default: 60

Command Builder

Interactive command builder that generates a valid sv_disconnected_player_data_hold_time command for in-game use.

All required arguments filled!

Generated Command

sv_disconnected_player_data_hold_time 60

Command Information

Learn more about how to use sv_disconnected_player_data_hold_time effectively.

Argument Data Types

Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.

Required Arguments

Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.

Command Scope

Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.

Cheats Required

Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.