<0 / 1>
Use 0 to prevent players from joining after the match starts, or 1 to permit direct connections once the game has begun.
0This command determines if players may directly join a game (for example via IP or invite) after the match has begun. Default is 0 (disabled).
These are the parameters sv_dc_friends_reqd uses. Required arguments must be provided for the command to work.
Use 0 to prevent players from joining after the match starts, or 1 to permit direct connections once the game has begun.
0Interactive command builder that generates a valid sv_dc_friends_reqd command for in-game use.
sv_dc_friends_reqd 0Learn more about how to use sv_dc_friends_reqd effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.