<0 / 1>
Use 0 to prevent damage dealt/received from being shown in the console. Use 1 to enable console output of damage received and dealt (default).
1This command toggles whether the damage a player dealt or received in the current round is printed to the console when they are killed. It is enabled by default (showing damage dealt/received after death). Set to 0 to disable.
These are the parameters sv_damage_print_enable uses. Required arguments must be provided for the command to work.
Use 0 to prevent damage dealt/received from being shown in the console. Use 1 to enable console output of damage received and dealt (default).
1Interactive command builder that generates a valid sv_damage_print_enable command for in-game use.
sv_damage_print_enable 1Learn more about how to use sv_damage_print_enable effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.