sv_damage_print_enable Command

This command toggles whether the damage a player dealt or received in the current round is printed to the console when they are killed. It is enabled by default (showing damage dealt/received after death). Set to 0 to disable.

Category
Server
Game
CS2 + CSGO
Scope
Global
Cheats
Not Required

Command Arguments

These are the parameters sv_damage_print_enable uses. Required arguments must be provided for the command to work.

<0 / 1>

BoolRequired

Use 0 to prevent damage dealt/received from being shown in the console. Use 1 to enable console output of damage received and dealt (default).

Default: 1

Command Builder

Interactive command builder that generates a valid sv_damage_print_enable command for in-game use.

All required arguments filled!

Generated Command

sv_damage_print_enable 1

Command Information

Learn more about how to use sv_damage_print_enable effectively.

Argument Data Types

Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.

Required Arguments

Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.

Command Scope

Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.

Cheats Required

Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.