<0 / 1>
Use 0 to disable debug output (default). Use 1 to print debug details about all damage inflicted on your player to the console (information appears as damage occurs).
0When set to 1, this command prints debug information about every instance of damage your player receives to the console. Default is 0 (disabled).
These are the parameters player_debug_print_damage uses. Required arguments must be provided for the command to work.
Use 0 to disable debug output (default). Use 1 to print debug details about all damage inflicted on your player to the console (information appears as damage occurs).
0Interactive command builder that generates a valid player_debug_print_damage command for in-game use.
player_debug_print_damage 0Learn more about how to use player_debug_print_damage effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.