<Amount>
Number of players that must be connected for warmup to finish and the round to begin immediately. Use 0 to wait for all players to connect.
0Sets how many players must join the match before warmup ends early. Use 0 to wait for every player to connect (default).
These are the parameters mp_endwarmup_player_count uses. Required arguments must be provided for the command to work.
Number of players that must be connected for warmup to finish and the round to begin immediately. Use 0 to wait for all players to connect.
0Interactive command builder that generates a valid mp_endwarmup_player_count command for in-game use.
mp_endwarmup_player_count 0Learn more about how to use mp_endwarmup_player_count effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.