<Value>
Numeric value that determines how much health is restored for damage inflicted on enemies. Larger values yield more health per damage dealt.
0Enables players to recover health when they deal damage to enemies with the health gained scaling based on the damage dealt.
These are the parameters mp_damage_vampiric_amount uses. Required arguments must be provided for the command to work.
Numeric value that determines how much health is restored for damage inflicted on enemies. Larger values yield more health per damage dealt.
0Interactive command builder that generates a valid mp_damage_vampiric_amount command for in-game use.
mp_damage_vampiric_amount 0Learn more about how to use mp_damage_vampiric_amount effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.