cl_weapon_debug_print_accuracy<0 / 1>
Entering this command into the console outputs a detailed listing of weapon accuracies.
Turns on debug output that lists every entity receiving touch callbacks, printing each entity a single time, used for troubleshooting physics interactions.
These are the parameters cl_phys_debug_callback_entities uses when it is ran. Required arguments must be provided.
Toggle printing of entities that receive touch callbacks.
This interactive command builder generates a valid cl_phys_debug_callback_entities command for in-game use. Fill all required fields.
cl_phys_debug_callback_entities 0Learn more about how to use the cl_phys_debug_callback_entities effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.