cl_bobup<Value>
Controls the amount of upward bobbing for your viewmodel and weapon while running.
Sets the interpolation amount; this command cannot be changed during active play and must be adjusted from the main menu or while spectating.
These are the parameters cl_interp uses when it is ran. Required arguments must be provided.
A value between 0 and 0.5 to define the interpolation amount. The default is 0.03125.
This interactive command builder generates a valid cl_interp command for in-game use. Fill all required fields.
cl_interp NaNLearn more about how to use the cl_interp effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.