cl_ent_name<Entity ID>
Shows the name of an entity for debugging and only functions when cheat mode is enabled.
Displays the pivot point for the specified entity or entities, marking up in green, forward in blue, and left in red, and is mainly used for debugging.
These are the parameters cl_ent_pivot uses when it is ran. Required arguments must be provided.
The ID of the entity or entities whose pivot point should be displayed, with 0 indicating all entities.
This interactive command builder generates a valid cl_ent_pivot command for in-game use. Fill all required fields.
cl_ent_pivot cmdLearn more about how to use the cl_ent_pivot effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.