cl_deathcam_audio_mix_phase2_fade_amount Command

Specifies the degree of volume ducking for the death cam fade-out; higher values yield greater fading, and 1 applies the complete DeathFadeLayer effect.

Category
Spectator
Game
CS2 Only
Scope
Local
Cheats
Not Required

Command Arguments

These are the parameters cl_deathcam_audio_mix_phase2_fade_amount uses. Required arguments must be provided for the command to work.

<Fade amount>

StringRequired

The degree of audio volume reduction applied during the death cam fade-out.

Default: 0.5

Command Builder

Interactive command builder that generates a valid cl_deathcam_audio_mix_phase2_fade_amount command for in-game use.

All required arguments filled!

Generated Command

cl_deathcam_audio_mix_phase2_fade_amount 0.5

Command Information

Learn more about how to use cl_deathcam_audio_mix_phase2_fade_amount effectively.

Argument Data Types

Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.

Required Arguments

Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.

Command Scope

Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.

Cheats Required

Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.