<Fade Amount>
The level of audio reduction applied in the death cam's first fade phase, where 1 represents the maximum.
0.15This command sets how much audio is ducked during the death camera's first fade phase; larger values produce stronger reduction of environmental sound as the death cam activates.
These are the parameters cl_deathcam_audio_mix_phase1_fade_amount uses. Required arguments must be provided for the command to work.
The level of audio reduction applied in the death cam's first fade phase, where 1 represents the maximum.
0.15Interactive command builder that generates a valid cl_deathcam_audio_mix_phase1_fade_amount command for in-game use.
cl_deathcam_audio_mix_phase1_fade_amount 0.15Learn more about how to use cl_deathcam_audio_mix_phase1_fade_amount effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.