cl_dangerzone_approaching_sound_radius Command

Sets the radius at which the \"Approaching Sound\" plays in the Danger Zone gamemode.

Removed in CS2. cl_dangerzone_approaching_sound_radius was a Counter-Strike: Global Offensive command and does not exist in Counter-Strike 2. It is documented here for reference only — entering it in the CS2 console will do nothing.

Category
Danger Zone
Game
CS2 + CSGO
Scope
Global
Cheats
Required

Command Arguments

These are the parameters cl_dangerzone_approaching_sound_radius uses. Required arguments must be provided for the command to work.

<Radius>

StringRequired

The radius within which the \"Approaching\" sound effect will be played.

Default: 700

Command Builder

Interactive command builder that generates a valid cl_dangerzone_approaching_sound_radius command for in-game use.

All required arguments filled!

Generated Command

cl_dangerzone_approaching_sound_radius 700

Command Information

Learn more about how to use cl_dangerzone_approaching_sound_radius effectively.

Argument Data Types

Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.

Required Arguments

Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.

Command Scope

Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.

Cheats Required

Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.