<Money Earned/Lost>
The money amount awarded or charged when a player is killed. Use a positive value to grant money for this event, or prefix the number with a minus sign (-) to make deaths cost money.
0This command configures the money gained or lost when a player is killed by an enemy. By default it is $0, but it can be set to grant money or deduct it.
These are the parameters cash_player_get_killed uses. Required arguments must be provided for the command to work.
The money amount awarded or charged when a player is killed. Use a positive value to grant money for this event, or prefix the number with a minus sign (-) to make deaths cost money.
0Interactive command builder that generates a valid cash_player_get_killed command for in-game use.
cash_player_get_killed 0Learn more about how to use cash_player_get_killed effectively.
Arguments can be of type String, Number, Bool, or Enum. Provide the correct type for the command to execute correctly.
Arguments marked as Required must be provided for the command to work. Optional arguments can be left blank.
Commands can be Client-sided or Server-sided. Client-sided commands affect only your game client, while server-sided commands affect the entire server.
Some commands require sv_cheats to be enabled. If a command has this requirement, it will not run on servers where cheats are disabled.